Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so
Unless you're already in an AFR dungeon when you take initiative, the regular venture mechanic doesnt progress through the Undercity, only the dungeons introduced in Forgotten Realms
This card tumbled down from $33 to $23 before it stopped and did an about-face, climbing right back up into the 30s
It's understandable - MINT 9 might be the best grading we've ever seen this promo get
For those who havent had the chance to play with these two powerful delve spells before, Treasure Cruise is at its best in decks that just want to proactively do as much stuff as possible, throwing resources at their opponents until they submit
Meanwhile, Archmage of Runes not only draws cards the same way, but it also makes your spells cheaper, turning every cantrip into a little engine